Ground work - Edge Colony

Something new and different from my usual stuff, just to mix things up.
Rought blocking and sculpting in ZBrush with custom rock brushes, render passes and lighting with Keyshot 8 Pro using volumetric material for the fog, and the rest is pretty much 'paint-over' and 'photo-bashing' in Photoshop.

Edge colony Comp

Edge colony Comp

Night shift

Night shift

compositing process

compositing process

lighting test in Keyshot

lighting test in Keyshot

Rough blocking in ZBrush

Rough blocking in ZBrush