Ground work - Edge Colony

Something new and different from my usual stuff, just to mix things up.
Rought blocking and sculpting in ZBrush with custom rock brushes, render passes and lighting with Keyshot 8 Pro using volumetric material for the fog, and the rest is pretty much 'paint-over' and 'photo-bashing' in Photoshop.

Pablo munoz gomez ground work ready comp

Edge colony Comp

Pablo munoz gomez ground work ready comp night

Night shift

Pablo munoz gomez ground work process

compositing process

Pablo munoz gomez light test

lighting test in Keyshot

Pablo munoz gomez zbrush rough blocking

Rough blocking in ZBrush