I had the pleasure to collaborate with the Substance team on the latest Substance Source material update. I made this Zombie character to test the 18 fully procedural skin micro details assets dedicated to gore texturing. Here's the full article with some more images and videos: https://www.substance3d.com/blog/substance-source-and-pablo-munoz-gomez-skin-micro-details
The Zombie mode is a ZBrush sculpt but all the details and textures were done inside Substance Painter. All the render are from Marmoset Toolbag 3 using 8K and 4K maps from SP.