Skin micro details Zombie

I had the pleasure to collaborate with the Substance team on the latest Substance Source material update. I made this Zombie character to test the 18 fully procedural skin micro details assets dedicated to gore texturing. Here's the full article with some more images and videos: https://www.substance3d.com/blog/substance-source-and-pablo-munoz-gomez-skin-micro-details

The Zombie mode is a ZBrush sculpt but all the details and textures were done inside Substance Painter. All the render are from Marmoset Toolbag 3 using 8K and 4K maps from SP.

Final composition

Final composition

Alternative view

Alternative view

Face closeup

Face closeup

Dark render 1

Dark render 1

Dark render 2

Dark render 2

Dark render 3

Dark render 3

Look dev in Marmoset Toolbag 3

Zombie hand close up

Zombie hand close up

Zombie Skin micro detail closeup 1

Zombie Skin micro detail closeup 1

Zombie Skin micro detail closeup 2

Zombie Skin micro detail closeup 2

Zombie Skin micro detail closeup 3

Zombie Skin micro detail closeup 3

Zombie Skin micro detail closeup 4

Zombie Skin micro detail closeup 4

Zombie Skin micro detail closeup 5

Zombie Skin micro detail closeup 5

ZBrush model with pose

ZBrush model with pose

Zombie model with and without normal maps

Zombie model with and without normal maps

Substance painter texturing process

Substance painter texturing process