Skin micro details Zombie

I had the pleasure to collaborate with the Substance team on the latest Substance Source material update. I made this Zombie character to test the 18 fully procedural skin micro details assets dedicated to gore texturing. Here's the full article with some more images and videos: https://www.substance3d.com/blog/substance-source-and-pablo-munoz-gomez-skin-micro-details

The Zombie mode is a ZBrush sculpt but all the details and textures were done inside Substance Painter. All the render are from Marmoset Toolbag 3 using 8K and 4K maps from SP.

Pablo munoz gomez pmg substance source zombie hero image

Final composition

Pablo munoz gomez pmg substance source zombie render02

Alternative view

Pablo munoz gomez pmg substance source zombie hex closeup

Face closeup

Pablo munoz gomez pmg substance source zombie dark render01

Dark render 1

Pablo munoz gomez pmg substance source zombie dark render02

Dark render 2

Pablo munoz gomez pmg substance source zombie dark render03

Dark render 3

Look dev in Marmoset Toolbag 3

Pablo munoz gomez pmg substance source zombie hand closeup

Zombie hand close up

Pablo munoz gomez pmg substance source zombie skin close up01

Zombie Skin micro detail closeup 1

Pablo munoz gomez pmg substance source zombie skin close up02

Zombie Skin micro detail closeup 2

Pablo munoz gomez pmg substance source zombie skin close up03

Zombie Skin micro detail closeup 3

Pablo munoz gomez pmg substance source zombie skin close up04

Zombie Skin micro detail closeup 4

Pablo munoz gomez pmg substance source zombie skin close up05

Zombie Skin micro detail closeup 5

Pablo munoz gomez pmg zombie zbrush

ZBrush model with pose

Pablo munoz gomez models vs details

Zombie model with and without normal maps

Pablo munoz gomez pmg zombie zbrush progress

Substance painter texturing process