Here are some of the final shots from my Shaman creature, a personal project and a concept I developed for my 3DSnippets project in February. The model was done in ZBrush, textures in 3D Painter and a few tools to render variations. For the main final image, I used Blender Cycles and a bunch of MegaScans to build the scene around the Character.
Final render scene setup process
Quick texture test on 3D Stager straight from 3D Painter