This scene is the result of a short tutorial series I made on some modelling workflows and sculpting tips using the 'Elastic' feature of the curves in ZBrush and the Radial Symmetry. The tutorial can be found on the ZBGs here: www.zbrushguides.com/curve-elastic-and-radial-symmetry/
The entire scene was modelled and layout in ZBrush 2018.1, the textures are from Substance Painter and the renders from Marmoset Toolbag 3. Only the final image has some work done in Photoshop, the rest of the images are just screenshots.