So I took the Ubatas Chyquy character concept and put it into a scene to create a full concept illustration that hopefully shows the design with a bit more context. The character was sculpted in ZBrush and textured in 3D Painter but the rest of the scene is all set up in Blender Cycles using a bunch of cool stuff including some megascan assets for the main parts of the environment. Hope you like it!
By the way, here is the concept of the character https://www.artstation.com/artwork/39ZL3E